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Basics (bleed & shift)

The foundation of the effect: the bleed and color-shift parameters.

Bleed

Parameter Description
Bleed Amount Bleed radius (px). The overall spread.
Bleed Aspect Bleed aspect ratio. Negative spreads horizontally, positive vertically. The glow follows too
Chromatic Spread Difference in bleed radius per channel. Higher tightens R and spreads B more, separating the colors
Bleed Intensity Brightness of the bleed
Bleed Blend Blend mode of the bleed. Behind = behind the source / Screen · Add = adds like light

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Color Shift

Parameter Description
Color Shift RGB positional offset (px). R and B shift in opposite directions
Shift Mode Directional = one-directional shift / Radial = channels scale in/out radially from a center (true lens fringing)
Shift Angle Direction of the shift (Directional mode)
Shift Center Center of the fringing (Radial mode)

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Smear (directional bleed)

Parameter Description
Smear Direction Direction the bleed trails off
Smear Strength Strength of the directional smear (0–300%). 100% trails twice the bleed radius, 300% up to six times. 0 gives an isotropic bleed

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Source (original image)

Parameter Description
Source Opacity Opacity of the source (the sharp core)
Source Softness Blur on the remaining core (px). Combined with Variation, this acts as the maximum radius
Softness Variation Modulates the blur spatially with turbulence noise. 0% = uniform, 100% = fully map-driven. Only parts of the letters defocus
Link Softness To Melt ON shares the blur map with Melt's noise field (melts where it defocuses). OFF uses an independent map