コンテンツにスキップ

Turbulence

The group that controls the noise field driving melt, color patches and distortion, plus the animation over time.

Noise field

Parameter Description
Turbulence Scale Size of the noise pattern (px). Match it to the text size
Noise Contrast Contrast of the noise map used by Melt / Softness Variation / Dissolve (0–300%). Higher makes the mottling crisp and binary; lower makes it uniform
Noise Brightness Brightness of that map (-100–100%). Positive increases melt / defocus / erosion overall; negative decreases them
Random Seed Random seed. Completely changes where things melt and how color is placed

Note

Noise Contrast / Brightness also apply when a Matte Layer is used (they are applied to the map after the matte is combined). Adjust the strength of the color patches with Color Boost in the Color group.

Distortion

Parameter Description
Distortion Noise-based warp (px). The whole result ripples as if seen through melted glass, and the warped edges get color fringing

distortion_001

Animation

Parameter Description
Evolution Noise phase. Keyframe it to make the melt, color and warp shift
Evolution Speed Auto-animation speed (per second). A non-zero value keeps it shifting without keyframes
Flicker The bleed and glow brightness flickers (like a neon tube). 0 disables
Flicker Speed Flicker rate (per second)

About the render cache

When both Evolution Speed and Flicker are 0, AE's frame cache stays valid (the frame is identical every time). Using either causes a re-render per frame.